ChangeLog, KsP 0.24 full, KSP 0.24
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0.14.0.2v------------------------------------Bugfixes:Fix an issue with the FAR Flight GUI not appearing properlyFixed a part shielding in editor issueFixed more nullref exceptions during craft file loadingActually included JsonFx.dll, which is required by ModStats0.14.0.1v------------------------------------Bugfixes:Included JsonFx.dll, which is required by ModStatsRelabeled ModStatistics.dll to allow simple overwriting for ModStats updates0.14v------------------------------------Features:Updated to KSP 0.24! WILL NOT BE COMPATIBLE WITH KSP 0.23.5Integration with Blizzy's toolbar is now optional; can switch between toolbar and new stock AppLauncherUpdated modeling of transonic and supersonic wing drag; greater benefits from sweep and low AR wingsDynamic calculation of Oswald's Efficiency for wings; e value specified in configs is deprecatedUpdate to Module Manager 2.1.5Bugfixes:Fixed some wings not being shielded by fairings / cargo baysFixed control systems refusing to function as a result of dockingFixed an issue with wing aerodynamic center being placed wrong at supersonic speeds0.13.3v------------------------------------Features:Ability to change all settings and templates through the debug menu in the space centerControl surfaces can handle more aerodynamic forces before failingBugfixes:Fixed an issue where atmospheric composition was broken by new ConfigNode systemFix parts shielded property not being removed if part is removed from cargo bay0.13.2.1v------------------------------------Features:Update to Module Manager 2.0.5 to avoid an on-loading bug with that version of MMBugfixes:Fixed wings and control surfaces not respecting turning aerodynamic failures offFix to EAS, IAS, etc. displaying 0 as the speed0.13.2v------------------------------------Features:Update to Module Manager 2.0.3Aerodynamically-induced structural failures will now be applied. Beware of high dynamic pressureUpdated flight status section of Flight GUI to be somewhat more useful and handle more situationsAdded IAS and velocity in knots, mph and km/h to the airspeed settingsReduced supersonic and transonic drag to somewhat more reasonable levelsIncreased floating point precision to double; also gets better performanceAdded debug menu in Space Center view, with the following options:Option to switch between direct calculation of supersonic functions and using pre-computed splines to adjust performance on individual computersOption to switch on / off various debug data about FAR drag model applied to particular partsOption to disable aerodynamic failuresSwitch to defining payload fairings and cargo bays using ConfigNodesSwitch to defining aerodynamic properties using ConfigNodesAbility to define part modules that will exempt a part from getting FAR drag modules in a ConfigNodeBugFixes:Fixed Firespitter and B9 landing gear making excessive dragFixed issue where some mod control surface parts would not display deflections unless the surfaces were moving0.13.1v------------------------------------Features:License change to GPL v3.Moved source to Github. All glory to the Octocat!Tweak to control surface function to prevent weird roll coupling with yaw / pitch inputs for 3-way symmetryBugFixes:Fixed issue involving improperly defined engine fairings causing FAR to "crash" inside the gameFixed issue where landing gear could have different drag properties depending on the part they were attached toFixed issue where EAS and Mach would not display on the navball0.13v------------------------------------Features:Full 0.23.5 compatibilityGreater limits on control surface deflectionsAnimations will cause part aerodynamics to be recalculatedImplemented special asteroid-handling functionOfficial release of all v0.13x1 featuresUpdated to Toolbar v1.7.10.13x1v------------------------------------Features:Integrated numerous code optimizations and fixes from a.g.Rearward-facing tapered parts will produce less drag at hypersonic speeds, as they should; this may affect the stability of some designsImplemented more exact tapering drag based on cones rather than parabolasWing sweep is better accounted for in multi-part assembliesUpdated to Toolbar v1.7.0Tweaks:Reduction in skin friction drag to more proper levelsSome changes to control surfaces to make them play better with SASBugfixes:Fixed a typo in the config that would allow turboramjets to accelerate without limit0.12.5.2v------------------------------------Bugfixes:Removed all code that could possibly result in very large surface areas on load for vehicles not near the floating origin0.12.5.1v------------------------------------Bugfixes:Fixed a serious issue where crafts loaded in space would not calculate their surface areas properly0.12.5v------------------------------------Features:Updated to Toolbar v1.4.0Reduced the severity of the forward aerodynamic center shift in the transonic regime; forward msot location is at .2 chord, as opposed to 0.025 chord (0 is leading edge)Moved aerodynamic center of supersonic wings backwards; currently 0.4 chord, was 0.35 chordImproved geometry detection for payload fairings, improving the drag simulation on them.Settings for the FAR control systems are now saved in the config.xmlBugfixes:Fixed an issue where the flap and wing interaction code would cause wings to not apply any forces if the lift coefficient was equal to zeroFixed a serious issue where the flap code could cause very large forces to be applied at very low angles of attackFixed an issue where the CoL was not placed properly in the editor and where the editor analysis tab was inaccurate in its data.Second attempt at fixing severe supersonic roll twitching0.12.4v------------------------------------Features:Updated to Toolbar v1.3.0 and Module Manager 1.5.6Increases in body lift; added a new craft, the FAR Ugly Duckling to demonstrateSome tweaks to control surface tweakablesControl surfaces now have a default time constant of 0.25sBugfixes:Fixed an issue that would cause the static analysis panel of the editor GUI to not display accurate pitching moment dataFixed an issue that would cause the CoL indicator to be incorrectFixed an issue where sporadic roll twitches would occur in supersonic flightFixed an issue where flaps and spoilers would be limited to control surface deflections rather than the set deflectionsFixed an issue where control surface interactions with wings were inaccurate, thanks a.g.0.12.3v------------------------------------Bugfixes:Fixed an issue where intakes could produce massive amounts of negative drag, causing bad times for allFixed an issue where nullreferenceexceptions would be thrown in the editor when dealing with fairingsFixed a conversion error in the Flight Data GUIFixed an issue involving flaps not having the proper scalingFixed an issue where flaps deflected in the editor would cause weird things to happen when they were cloned0.12.2v------------------------------------Bugfixes:Fixed an issue where the CoL was shifted in the wrong direction by sweep0.12.1v------------------------------------Bugfixes:Fixed a gamebreaking issue where parts would initially feel sea-level drag after being decoupled.0.12v------------------------------------Features:Update to work with KSP 0.23!Control surface attribution handled through tweakablesControl surfaces can now act as flaps & control surfaces OR as spoilers & control surfacesRefactored flap code to be simpler and more deterministicUpdated supersonic stall characteristics to be less severeFirst implementation of atmospheric composition!--Density (used for aero calculations) is now a function of pressure, temperature and gas properties, not just an upscaling of pressure--Speed of sound is dependent on gas properties, with heavier gases resulting in lower speeds of sound--Kerbin is given an atmospphere equivalent to Earth's: ~21% O2, ~78% N2, ~1% Ar--Duna and Eve are given atmospheres similiar to Mars and Venus: ~95% CO2, ~5% N2--Jool is given an atmosphere equivalent to a gas giant: ~90% H2, 10% He; it's temperature curve is also shifted to create more appropriate temperatures--Laythe is given an oxygenated atmosphere with volcanic components: ~21% 02, ~9% N2, ~35% CO2, ~35% SO2--Any additional bodies can be modified in the config.xml; properties default to Earth atmospherePayload fairing titles can be specified in the config.xmlCargo fairing titles can be specified in the config.xmlControl surface time constant has been reduced to 0.05s to reduce delay and SAS-induced wobbles; can be modified in the config.xmlGUI now integrated with blizzy78's Toolbar plugin, redistributed per the licenseBugfixes:Fixed an issue where body potential lift was calculated incorrectly, allowing things to fly easily when they should not have0.11v------------------------------------Features:Cylinder crossflow drag is now more accurately modeled; cylinders make less drag when the crossflow Mach number is below the critical Mach number (M = 0.4)More updates and fixes to Editor GUI and Center of Lift indicatorReduced stability of command pods and reentering objects to more reasonable levels; lifting reentries are now easier to manage, but sane mass distributions are required for proper stabilityOptimizations in all constantly-running code and some reductions in memory usageUpdate to use ModuleManager 1.5, by sarbianSome attach node corrections for stock parts that had in...
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